package com.gadarts.parashoot.misc;

import com.gadarts.parashoot.GameModel;
import com.gadarts.parashoot.GameObject;
import com.gadarts.parashoot.GameView;
import com.gadarts.parashoot.Sprite;
import com.gadarts.parashoot.utils.C;

public class Smoke extends GameObject {

	public Smoke(GameModel model, GameView view, Sprite sprite, int x,
			int y, int depth) {
		super(model, view, sprite, x, y, C.InGame.Misc.Smoke.SPEED, 270, depth,
				false);
		super.setChild(this);
		setAnimation(C.InGame.Misc.Smoke.ANIMATION_SPEED,
				C.InGame.Misc.Smoke.ANIMATION_TIMER_NAME, true);
	}

}
